﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TowerDefense.Units;

namespace TowerDefense
{
    public class BossLevel : ILevel
    {
        #region ILevel Members

        public void Cleanup()
        {
            throw new NotImplementedException();
        }

        public List<Creep> Creeps
        {
            get
            {
                throw new NotImplementedException();
            }
            set
            {
                throw new NotImplementedException();
            }
        }

        public string Name
        {
            get
            {
                throw new NotImplementedException();
            }
            set
            {
                throw new NotImplementedException();
            }
        }

        public void SpawnCreeps()
        {
            throw new NotImplementedException();
        }

        #endregion
    }
}
